Reference

Rust wipe schedule 2026: forced wipes, BP wipes, and custom cadences

Facepunch's forced wipe calendar, when blueprint wipes happen, and how to schedule your own map and BP wipes on a community Rust server.

7 min readRustServer adminVerified Jun 4, 2026

Rust is wipe driven by design. Facepunch ships a forced map wipe with every monthly update on the first Thursday, and forces a full blueprint wipe at the start of every new content cycle. Community servers layer on top of that, picking weekly, bi-weekly, or monthly cadences that suit their player base. This page is the canonical reference for both: the upstream Facepunch calendar, and the commands and files you need to schedule your own.

Facepunch forced wipe calendar

The forced wipe always lands on the first Thursday of the month at approximately 19:00 UTC, immediately after the monthly patch goes live. The dates below are the upcoming forced wipes for 2026.

Forced wipe times are approximate. Update releases sometimes slip by a few hours.
MonthForced wipe dateType
January 2026Thu Jan 2, 2026Map + content update
February 2026Thu Feb 5, 2026Map + content update
March 2026Thu Mar 5, 2026Map + BP wipe (cycle reset)
April 2026Thu Apr 2, 2026Map + content update
May 2026Thu May 7, 2026Map + content update
June 2026Thu Jun 4, 2026Map + BP wipe (cycle reset)
July 2026Thu Jul 2, 2026Map + content update
August 2026Thu Aug 6, 2026Map + content update
September 2026Thu Sep 3, 2026Map + BP wipe (cycle reset)
October 2026Thu Oct 1, 2026Map + content update
November 2026Thu Nov 5, 2026Map + content update
December 2026Thu Dec 3, 2026Map + BP wipe (cycle reset)

Map wipes versus blueprint wipes

Two different wipe types are often confused. A map wipe is forced every month and regenerates the procedural world. A blueprint wipe clears every player's learned blueprints back to the default set, and happens only at the start of a new content cycle.

Wipe typeFrequencyWhat it clearsWhat it keeps
Map wipeMonthly forced, weekly optionalProcedural map, all bases, items, ground lootPlayer blueprints, Steam inventory, hours played
Blueprint wipeRoughly quarterly forcedAll learned blueprintsSteam inventory, skins, hours played
Full wipeOwner choiceMap and blueprints togetherSteam inventory, skins, hours played

Scheduling your own wipes

Community servers can wipe at any cadence the owner wants. The common choices, ranked by community popularity, are weekly Thursday, bi-weekly Thursday, monthly forced wipe only, and 2x or 3x sites that wipe twice a week.

Wiping is a file delete plus a clean restart. From the server identity directory:

user@host
# Stop the server first
systemctl stop rustserver
# Map wipe only (keep blueprints)
cd /home/rust/server/rust_server/save123
rm -f *.map *.sav *.sav.*
# Full wipe (map + blueprints)
rm -f *.map *.sav *.sav.* player.blueprints.5.db
# Restart
systemctl start rustserver

Automating wipes with cron

A weekly Thursday wipe at 19:00 UTC, matching upstream, lives in a crontab one line away from done:

crontab -e (as the rust user)
# Weekly Thursday wipe at 19:00 UTC
0 19 * * 4 /usr/local/bin/rust-wipe.sh map >> /var/log/rust-wipe.log 2>&1
# Monthly BP wipe, first Thursday of the month at 19:05 UTC
5 19 1-7 * 4 /usr/local/bin/rust-wipe.sh full >> /var/log/rust-wipe.log 2>&1
/usr/local/bin/rust-wipe.sh
#!/usr/bin/env bash
set -euo pipefail
MODE=${1:-map}
SAVE_DIR=/home/rust/server/rust_server/save123
systemctl stop rustserver
rm -f "${SAVE_DIR}"/*.map "${SAVE_DIR}"/*.sav "${SAVE_DIR}"/*.sav.*
if [ "${MODE}" = "full" ]; then
rm -f "${SAVE_DIR}"/player.blueprints.5.db
fi
systemctl start rustserver

Picking the next map seed and size

Many servers rotate the procedural seed on every wipe to keep the world fresh. Set the seed and size in the server startup line, and announce both in your Discord so players can pre-load the map in Rust Map.

Excerpt from your start script
+server.seed 1234567
+server.worldsize 3500
+server.maxplayers 150
+server.identity save123

Worldsize is in meters. The common range is 3000 for small servers, 3500 for a balanced map, and 4250+ for large groups. Anything above 4500 starts to hurt navmesh performance and Helicopter spawn density.

Announcing the wipe over RCON

A friendly admin script pings the server on a schedule with a countdown so players are not blindsided.

rcon-announce.sh
#!/usr/bin/env bash
# Requires rcon-cli (https://github.com/gorcon/rcon-cli)
RCON_HOST=127.0.0.1
RCON_PORT=28016
RCON_PASS=REPLACE_ME
say() {
rcon-cli -a "${RCON_HOST}:${RCON_PORT}" -p "${RCON_PASS}" "say $1"
}
say "Wipe in 60 minutes. Stash your skins."
sleep 1800
say "Wipe in 30 minutes."
sleep 1500
say "Wipe in 5 minutes. Disconnect now to avoid TC loss."

Frequently asked questions

When does Rust wipe?

Official Facepunch servers force wipe on the first Thursday of every month at roughly 19:00 UTC, immediately after the monthly update. Many community servers also wipe weekly or bi-weekly on Thursdays to align with that cadence.

What is the difference between a map wipe and a BP wipe?

A map wipe regenerates the procedural world and clears all built structures, while leaving player blueprints intact. A blueprint wipe resets every player's learned blueprints back to the default starter set. Facepunch performs a forced BP wipe at the start of every new content cycle, typically every two to three months.

How do I wipe a Rust server manually?

Stop the server, then delete the .map, .sav, and .sav.* files from the server identity directory. To also wipe blueprints, delete player.blueprints.5.db. Restart the server and it will regenerate a fresh world on next boot.

Do players lose hours played and skins on a wipe?

No. Steam inventory items, skins, and account level data live on Steam, not on the server. A wipe only clears in-world player data: bases, inventory items inside bases, and on a BP wipe, learned blueprints.

Ready to spin up the server itself? Walk through Deploying a Vanilla Rust Server via LinuxGSM, then come back here to wire up the wipe schedule.